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Idle games with an ending
Idle games with an ending










Power will be your nemesis until the very end of the campaign when you solve the energy crisis. If you run out of logistics, all shipping of goods on that island stop. With 2205, logistics became an abstracted stat handled by warehouses. Constructing factories will always require credits (the game’s currency), workers, power, and finally “logistics.” In previous games, logistics was simply where you placed buildings so that the resources and goods were properly and quickly moved from one another. Money is TimeĪnno has always been a balancing act between building what you need while keeping your profits in the black, and 2205 is no exception. Making sure that everything works, and that you don’t run out of money, takes us to the core gameplay of Anno 2205. With 2205, you have the different biomes of the arctic that limit where homes can be built, and the moon which is a colossal drain on resources. Your cities are full of people from different classes who require different goods. Logistics has always been a staple - it’s not just about gathering resource A, but making sure it gets to the factory to refine it into a product, and then getting said product where it needs to go. 2205 continued the trend of previous games with having different biomes: complete with their own resources, rules, and required goods. Like the other games in the series, your chief responsibility is to build cities, create goods, and make sure that the people get what they need.

idle games with an ending

While this may sound like an extremely stressful task, Anno 2205 streamlines a lot of the difficulty of previous games (and some of the depth that we’ll talk about in a minute).












Idle games with an ending